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This bug prevented a player from making a critical jump from one platform to the other - Rastan would always fall short of the intended point and could never make it across. The Commodore 64 version of the game, called simply Rastan, was impossible to finish because of a bug early in the game.
#Rastan arcade game pc software
Ports of the game were developed by Taito themselves for the Sega Master System (1988), MSX (1988) and Sega Game Gear (1991), and by Ocean Software under their Imagine label for the PC (1990), Commodore 64 (1987), ZX Spectrum (1987), Amstrad CPC (1988) and Apple II GS (1990). In it, the game explains that he would be given all the treasures of an empire for exchange of a terrible dragon's head. The original opening to the story was not included in the North American nor the European version of the game. Instead, the game was released as a "kit" conversion a kit conversion allowed the arcade operator to convert an existing game cabinet into the "kit" game by providing new buttons, joysticks, decal stickers, marquees, monitor bezels, wiring harnesses, manuals, and the game PCB.
#Rastan arcade game pc full size
Unlike the Japanese version, the North American and European versions were never released as a full size dedicated cabinet in the arcades. The game's background graphics featured broad landscapes with changing sunlight effects with detail and clarity not previously seen in video games. Some weapons and items include axes, hammers, fire swords, jewels, shields and mantles. The player can pick up new weapons by stabbing them with the sword and items by walking over them. To clear each round, players must reach the third scene and defeat the castle boss. The game consists of six rounds with three scenes per round. The player controls the barbarian named Rastan, who has to cross a number of levels and defeat enemies inspired by Greek mythology while avoiding obstacles and traps.
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